One of the few flaws of the Tekumel: Empire of the Petal Throne system is that character creation can be somewhat complicated for those not familiar with the system. This is especially the case if whoever is attempting to create a character is also unfamiliar with the setting as well.
This being the case with my players, I decided it would be simpler to get a rough idea of what kind of character they felt like playing (fighter, social type, etc) and then create the characters for them. Here, I give the backgrounds for the four PCs that I created for the campaign.
Although
Tsodlan hiMarada was born into the prestigious White Stone Clan, that
has always seemed to be the limit of his fortune in life. His birth
was into a very minor and impoverished branch of the Clan, with no
real wealth or influence to draw on. His appearance- broad-shouldered
and with features best described as homely- was often mocked in
childhood, where others would comment his mother must have lay down
with some field-hand.
When he reached adulthood, it was agreed by both the Clan-elders and Tsodlan himself that the best course for him was to enter the Legions and bring glory to the Clan through faithful service. Alas, with his low lineage the inducements the Legion officers were offered on his behalf were less than impressive, and he found the best he could achieve was enlistment in the Legion of Lord Kurukaa in nearby Urmish. Whilst listed amongst the prestigious Heavy Infantry Legions which form the backbone of the Tsolyani Imperial armies, the Legion of Lord Kurukaa had long since gained a reputation as little better than a town garrison- poorly trained, corrupt and incompetent.
During his service with the Legion of Lord Kurukaa this began to change- but even that was no source of good fortune for Tsodlan hiMarada. The new Kerdu in command of the Legion, Giriga hiBeshmylu, was a member of the Red Mountain Clan and a devout worshipper of the war god Vimuhla the Flame, and determined to spread Vimuhla's worship in the Legion. Worshipping the wrong deity, lacking connections to the Red Clans of the West who were once again taking an interest in the Legion, and with no money for inducements, Tsodlan found himself still a lowly Tirrikamu after more than two decades of service.
When he reached adulthood, it was agreed by both the Clan-elders and Tsodlan himself that the best course for him was to enter the Legions and bring glory to the Clan through faithful service. Alas, with his low lineage the inducements the Legion officers were offered on his behalf were less than impressive, and he found the best he could achieve was enlistment in the Legion of Lord Kurukaa in nearby Urmish. Whilst listed amongst the prestigious Heavy Infantry Legions which form the backbone of the Tsolyani Imperial armies, the Legion of Lord Kurukaa had long since gained a reputation as little better than a town garrison- poorly trained, corrupt and incompetent.
During his service with the Legion of Lord Kurukaa this began to change- but even that was no source of good fortune for Tsodlan hiMarada. The new Kerdu in command of the Legion, Giriga hiBeshmylu, was a member of the Red Mountain Clan and a devout worshipper of the war god Vimuhla the Flame, and determined to spread Vimuhla's worship in the Legion. Worshipping the wrong deity, lacking connections to the Red Clans of the West who were once again taking an interest in the Legion, and with no money for inducements, Tsodlan found himself still a lowly Tirrikamu after more than two decades of service.
Well into his forties with his vigor starting to fade and no prospect of promotion, Tsodlan finally decided that war was a young man's game and he was no longer young. He resigned from the Legion, returning to the rural Clan-house that was still his official home despite having spent most of his life in Urmish. Waiting for him there were the two wives his Clan had arranged marriages to, and those children he'd fathered on them in his infrequent stays there.
Both of them he'd married in his teens. The first was from a higher-status lineage inside the White Stone Clan, and had been promised to his lineage as part of a long-standing dynastic agreement- she's never been happy about marrying (as she sees it) beneath herself, and Tsodlan is the main focus of this ire. The second wife was promised him to cement a deal with the lower-status Green Kirtle Clan, she had ambitions to improve her lot and was bitterly disappointed to discover that despite his White Stone lineage, marriage to Tsodlan had done nothing of the sort for her. Both wives despise each other, and their long-running feud is one of the mainstays of life in the Clanhouse.
After six months back with his wives, Tsodlan hiMarada has begun to think that perhaps he's not that old after all, and is starting to look for any excuse to travel away from the Clanhouse for a very extended period of time.
Kemuel
hiMriyu was born into the White Stone Clan, in a rural Clan-house in
the north-west of the Urudai province. Far from the main centres of
White Stone power, the Clan-house had been established to oversee
several concessions and holdings that the Clan had acquired in the
area as a result of supporting the Red Clans of the west in the Bey
Su political arena. The holdings in question were considerable enough
that the White Stone Clan decided to build a Clan-house to manage
them, instead of sub-contracting the work to some local Clan.
Opportunities
have always been lacking for those born to the Clan-house- the Clan
holdings are distant, so locally positions of influence are given to
other Clans, whilst back toward the East the rest of the Clan gives
preference to their own neighbours, not these distant cousins. The
area is seen as a backwater in Clan affairs, and those resident in
the Clan-house tend to live quiet lives of no consequence- something
which Kemuel has never truly accepted.
All
his short life, Kemuel has been a handful- some might say a bane- for
the Clanhouse. Always impatient, outspoken, impulsive, this
ill-disciplined brat has always refused to simply settle down and
work at becoming a dutiful and productive Clan member. The Clan
wished for him to learn to be a scribe, so that he could enter the
Bureaucracy and establish a career there, but he refused to pay
proper attention to these studies. Once puberty struck, he was far
more attentive to certain aspects of the Theology of Dlamelish and
Bednalljan accounts of the life of Queen Nayiri of the Silken Thighs,
though never for the correct reasons.
Then,
at the age of 13, he was taken to the Temple of Dlamelish at Urmish
to experience manhood with the priestesses- and upon examining him,
the High Priestess of the Temple declared that he had a truly potent
Pedhetl. One that, unchannelled and uncontrolled, was causing the
impulsiveness, restlessness and lechery that seemed to define him.
One
that, if he was taught to harness it correctly, could make him one of
the most potent Magicians of his generation.
Now
his path in life seemed clear. Such a potentially mighty resource was
of great value to the Clan, and certainly would elevate the status of
the Clan-house that he came from. Letters were sent out, and more
than a year of negotiations took place as correspondance travelled
back and forth. Finally, it was decided (after much political
bargaining) that he would be sent all the way to Sokatis, where the
Clan controlled the Temple of Dlamelish, to join the Temple and learn
the secrets of Sorcery.
Naturally,
the discovery of his special status did nothing to change Kemuel's
ways. Indeed, they simply added pride and arrogance to his list of
faults. Sighing to themselves, the Elders of the Clan-house decided
to leave the breaking of his precociousness to the Temple in Sokatis,
and deemed themselves well-rid of him in exchange for more
advantageous postings or marriages for other, more deserving, sons
and daughters of the Clan-house.
The
now 15-year-old Kemuel is now looking forward to the great adventure
of crossing a great length of the Empire, during which he'll
doubtless win great glory facing whatever threats will beset them and
prove himself the true leader of the band. No matter what the
babysitters the decrepit Elders have seen fit to saddle him with
might think...
Gachaya
hiKiriyayu hails from Bey Su- glorious Bey Su, the Soul of the World,
the beating heart of the Empire. Born to one of the the most
prestigious lineages of White Stone Clan, he lived a life of
privilege and comfort. He grew up amidst the intrigue and pageantry
of the greatest of cities, and learned well the ways of the court.
His life seemed certain to be a noble and glorious one- but the seeds
of his own downfall he laid himself.
Never
content with less than the best, Gachaya found he needed more funds
than the Clan would allot to him. He had sharp eyes and ears, and a
true talent for intrigue- and soon, he learned the arts of blackmail.
He would ferret out the secrets of others at his social level, build
enough proof, and then quietly advise his target of what he had
learned, and the price for his silence. Soon he had all he could wish
for, but the game he played was always a dangerous one, and in the
hotbed of intrigue that is Bey Su, there were many just as talented
as he and far more experienced.
Growing
overconfident in his early successes, Gachaya attempted to blackmail
a member of the Vriddi Clan. Rather than submit to Gachaya's demands,
the Vriddi called his bluff, publicly denying the accusations before
Gachaya could even make them and calling his evidence forgeries. Of
less exalted status than the Vriddi, the White Stone was forced to
pay a not inconsiderable Shamtla to the Vriddi.
Following
this, Gachaya hiKiriyayu found himself posted indefinitely to the
most isolated rural holding the Clan could find. Thinking over and
over on his mistakes, lacking anything better to do in his exile to
the barbaric hinterlands, he now knows what it was that he did wrong.
He knows what he should have done instead- and how he'll succeed when
he finally gets the chance to start again. When he finally gets free
of this bucolic hovel and back to civilisation.
After
three years, he was beginning to think he was to live here forever.
But then the most annoying brat in the Clan-house was declared to be
a Great Mage, destined to wield the greatest of sorcerous power.
Honestly, he feels that the local High Priestess of Dlamelish just
doesn't know enough about real magic to see what a mistake she's
made, but he doesn't care. Having spent the last year first
convincing the Clan-house Elders he can help and then advising them
on how to negotiate for the brat's placement, Gachaya is now finally
going to escape this Hma-stinking prison.
Because
no matter what he might have done before, he's politically
knowledgeable and- more importantly- of a high enough lineage to tell
the brat to shut up and behave to his face. Both things that the
Elders deemed important in someone sent to accompany him to Sokatis.
Sirukel
hiMriyu was always gregarious and quick-witted. Born in a rural White
Stone Clanhouse, he grew up keen but restless, and by the time he
reached adulthood he knew the life of a Bureaucrat or Priest wasn't
for him. Never particularly strong and with an aversion to physical
danger that led to him being taunted as a child, the Legions were
never considered by Sirukel or his Clan-Elders. But the life of a
travelling merchant, accompanying the Clan's caravans as they went
West into Mu'ugalavya and beyond? That was the life he chose, and he
thrived in it.
Whilst
not comfortable with physical confrontation, he proved to have no
problems with the other hardships of travel. He learned languages
quickly, and people soon began to say that he could carry sand to
Milumanaya and convince someone to buy it at a profit. He always had
an eye for the main chance, keen to prove himself as something other
than the failure his Clan-cousins in more Warlike or Scholarly
careers had said he'd be. And for one so young, he's certainly gained
a great deal of respect within his Clanhouse for the wealth he's
always brought back.
On
one trip, he brought back more than just wealth- somehow (Sirukel
isn't too clear on how the strange barbarian code works here
himself), when he bluffed a force of Mu'ugalavyani soldiers into not
attacking the caravan, he saved the life of a young N'luss boy who
had apparently been who they were looking for. The son of a chieftain
who'd been taken as a hostage, the boy had been sneaking back home
accompanied by a single loyal warrior. When the warrior reached his
tribe, he declared himself in Sirukel's debt- and the N'luss has been
following him ever since.
M'vekku
might be as big as a Tsi'il, as hairy as a Hmellu and smell worse
than both put together, but he's a truly dangerous warrior. More
importantly, he speaks little Tsolyani and Sirukel is fairly fluent
in N'lussa, so taken with his lack of knowledge of Tsolyani ways he
doesn't seem to grasp how dangerous or illegal some of the things
he's asked to do are.
The
most dangerous thing Sirukel has had him do to date was only a month
ago. Whilst on the way back from his last trading expedition, Sirukel
stumbled on a broken-wheeled Chlen-cart hidden just off the Sakbe
road- and the Sarku Temple guards who'd hidden it there. Clearly,
they didn't want anyone to find the cart before the next one came,
leading him to suspect something less than legal might be inside it.
When M'vekku came looking for him, Sirukel panicked and told the
N'luss to kill the guards, who he was fearful were considering
silencing him.
Searching
the cart, Sirukel found strange implements, scrolls and components
clearly of sorcerous purpose. Taking what seemed most valuable and
portable, he told M'vekku to sneak back and set fire to the cart and
bodies when they left the area. Now he has a small fortune in Kaitars
he can't explain to the Clan, and several items he doesn't know the
function of that he could sell for more. Arriving home, he hears of a
Clan-cousin being sent to Sokatis, of all places. The other side of
the Empire sounds good right now- he can sell the items there, and
then claim the money he comes back with is from some venture in
Sokatis- it's not like they talk to the Clan-house there on a regular
basis, after all.
And
in the event that the Temple of Sarku is somehow looking for him, the
trail will go cold before he's home. But really, there's no chance
the Temple could have any idea where the items are, is there?
Brilliant bios ... and an inspiring approach to creating PCs for players. Lots for them to think about right from the get-go.
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