At
the end of the last session, the PCs had finally reached the first
waypoint on their journey- the gates of the City of Urmish. The Sakbe
road afforded them a magnificent view of the walls as they approached
the Gate of the Green Staff. Passing through the massive stone arch,
they crossed the Bridge of the Twelfth Emperor and entered the city.
All
the characters had visited Urmish at least once before. Tsodlan had
served for decades in the Legion of Lord Kurakaa, one of the three
Legions based in Urmish (and just as lacking in prestige and
experience as the other two). Sirukel had stayed at the White Stone
Clan-house here several times in his journeys with the Clan-owned
merchant caravans, and Gachaya had stayed at the city for a night on
his way to his rural exile. Even Kemuel had made the journey once, as
his Clan-house was in the habit of sending it's youngsters to the
Temples of Avanthe or Dlamelish when they turned thirteen to take
part in the ritual deflorations- it was on this occasion that
Kemuel's powerful magical energies had been sensed by the High
Priestess of Dlamelish in Urmish. The basics of the city were thus
explained to them- it was a sizeable city (if not so much as Bey Su
or Jakalla) and primarily a centre of trade for the surrounding
agricultural breadbasket regions. It was also mostly peaceful and
prosperous due to it's location, completely lacking the glorious
histories of cities such as Tumissa or Fasiltum.
Heading
down the great avenue, the PCs had their first (roleplayed)
introduction to some of the non-human races of Tekumel amidst the
throngs of Urmish's citizenry- Pe Choi adopted by Tsolyani Clans and
so allowed to travel beyond the Foreigner's Quarter, and armour-clad
Shen of the Legion of the City of Chri, the toy Legion of a Red
Mountain Clan nobleman. I produced a map of Urmish (a copy of the
Swords & Glory one) and indicated the various regions of the city
as they travelled.
Since
the White Stone Clan are a High Clan and Urmish is a city, there was
naturally a Clanhouse there. It was large and prosperous, even though
the White Stone Clan was not a major power in Urmish. The welcome for
the PCs was less than what some of them hoped for, but what the more
worldly-wise expected. Seen as essentially no more than poor bumpkin
cousins from the hinterland, they were given a perfunctory greeting
by the Clanhouse Master and whichever of the Clan were curious enough
to come and look at them whilst they were being officially received,
before being assigned some rooms. Polite enquiries as to how long
they intended to stay were made by the majordomo as they settled in.
A
few hours were spent becoming familiar with the Clanhouse and some of
the inhabitants, and Gachaya decided to make some inquiries about
some of the resentment he was sure he'd sensed from the Clanhous
Master (the player decided it was time to flex the under-used social
skills on his sheet). After all, if Kemuel was important enough to be
sent all the way to Sokatis at the request of powerful Clan members
there, surely they could expect more help than they were getting. For
that matter, why had the Sokatis Clanhouse not sent a better escort,
or even someone to accompany them? But for now, he could only answer
questions about the Clanhouse here.
It
transpired that the residents of the Clanhouse knew nothing of
Kemuel's potential; and that the former High Priestess of the Urmish
Temple of Dlamelish, who had discovered it, had died recently. The
magics used to preserve her youth had apparently failed, and so she
had undergone a ritual death via Concupiscense. Her replacement was
not of the White Stone Clan- and probably didn't know about Kemuel.
The Clanhouse Master thought that he was simply some brat who showed
a trace of magic, and who someone had pulled strings for by inflating
the stories of his talent.
The
next day, the PCs went about their various errands in town. Several
items of potential value were taken from the Tower in the Citadel of
Sighs, and they went to see who could assess these. Deciding to stay
with the Faith, they tried the Temple of Dlamelish first, and were
introduced to the Tsolyani Temples as they walked through the Temple
district and reached Dlamelish's Temple. They were shown how thing
would work here- an offering appropriate to their Clan status was
made (sacrifices of a base value equal to the base resources for that
Clan level) and the PC making the offering was then allowed to either
participate in the outer rites of the Temple, or make a roll with a
Social skill to make some other request. Doing exceptionally well on
the roll to question the priesthood about the items (from the time of
the Fisherman Kings even if not magical), the two minor amulets were
identified and the rest of the items valued (as if jewellery from the
Gardisiyal treasure tables). Finding themselves after several rolls
to be thousands of Kaitars richer, the PCs in question (Tsodlan and
Sirukel) decided to simply use it to improve their status with the
Urmish Clanhouse and donated the bulk of the money to the Clanhouse
treasury (they cashed it in for a Respect point each, having worked
out that this was likely much more valuable in the long run) after
using some to get better weapons and armour for their escort (see
below).
Kemuel
had looted a number of scrolls written in Bednalljan Salarvyani, a
tongue he had some familiarity with (I decided to let him get a taste
of magic that way, given how long it'd be in play before he got
spells) which he was struggling to identify. Gachaya had grabbed an
important looking book from the shelves, in the same language, which
turned out to be a spellbook describing the Invisibility spell (or
"The Myriad Incantations of Striding Forth Unseen" as the
book was titled IC). He'd given this to Kemuel before he found out
just how much it was likely to be worth.
In
addition to the other-dimensional loot, the PCs had burdened their
slaves down with several sets of weapons and armour from the
deserters in the second session. Reasoning that simply re-laquering
and refitting these would be cheaper than buying armour outright, the
PCs looked into doing this. The problem was that the armour was in
the colours of a Tsolyani Legion, and so many might assume it was
stolen and want no part in handling it. How were the PCs to go about
dealing with this?
The
answer was for Tsodlan and Sirukel to spend a day walking back and
forth between the Palace of War and the barracks of the Legion of
Lord Kurukaa, Tsodlan's old comrades in arms. After several social
rolls and some judicious use of bribery, they were given paperwork to
state it was legitimate spoils of war (the Legion in question had
been on the losing side of the Civil War) and that Tsodlan was it's
legitimate owner. Not as cheap as they had wanted, but still less
than the book price.
The
donations by Tsodlan and Sirukel had improved things for the PCs back
at the Clanhouse, and the Clan Elders were now willing (more RP and
social rolls) to consider seeking Shamtla for the events on the Sakbe
road when Lumetl had kidnapped Kemuel. Since the Golden Bough
Clansman had simply been there to look to his Clan-cousin's well
being and he was under guard by the Temple of Ksarul, the Clan felt
the Temple was a better prospect. There was little hope the case
would produce significant money, but after some brief negotiations an
"out of court settlement" of a token amount to restore face
to the White Stone Clan was proposed by the Temple of Ksarul. Rather
than a petty sum of Kaitars, the Temple then offered to give him some
basic instruction in controlling his energies to prevent a repeat
occurrence. This was accepted as fair by all, and Kemuel began
receiving instruction in the Energy Management skill.
The
PC had been saving his advancement points up. Knowing that this
campaign is unlikely to last for years, I'd been assigning bonus
points to the PCs so they can see their characters advance before it
ends. This meant Kemuel's player had points and to spare for buying
the first level of Energy Management. Normally I'd require that
enough IC time pass to realistically allow for the purchase, but as
the player pointed out- Kemuel was supposed to be some sort of
prodigy. In fact, could he also buy Familiarity with Psychic and
Ritual magic just by observing the Priests of Ksarul and learning
some basic principles?
I'd
been about to say No, but then I thought- yes, he's supposed to be a
sorcerous genius in the making. And more importantly, I had a sudden
inspiration for what this could lead to.
So
I allowed these skills to be purchased based on ten days of
instruction- and the Priest of Ksarul instructing him noticed this.
The Temple is now aware of Kemuel's potential power. He's not aligned
himself with any Temple yet, so their initial thought will be to try
and recruit him (I decided Kemuel's monstrous innate magic resistance
is the only reason they haven't just tried to Mind-Bar him on the
spot), but if that fails- why let someone joining another Temple grow
to reach his full power? Better to finish it now...
The
session was a brief one that merely served to wrap up some loose ends
and set the scene for the next plot hooks, but the PCs seemed to have
fun- and things will definitely get interesting next session.
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