One
of the agents who had tried to kidnap Kemuel had been captured alive
but badly injured. While technically a bandit and subject to
punishment by Tsolyani law, a quick "reward for their swift
actions in defending us from these Nakome bandits" to the Sakbe
Road guards ensured that he was left to the PCs to do with as they
wished. Interrogation was quickly applied, with steadily increasing
levels of creative tortures. After several extremely high
intimidation rolls backed by torture failed to produce results,
careful examination of his strange reactions led them to the
conclusion that he had indeed been broken. He wanted to give the PCs
the answer they wanted- but he wasn't able to.
Since
they already suspected Sorcery had been involved in the attack, it
wasn't much of a stretch to deduce that the prisoner had been
magically prevented from revealing anything if he was captured.
Lacking any skills applicable to this, Kemuel was still able to make
an unskilled Intelligence roll that meant he'd heard something of the
Mind-Bar spell. Gachaya hit on the idea of questioning the prisoner
on what work he'd done for each major Temple in turn, and then seeing
which one he stopped answering about. After several hours, they
finally determined that the sorcerer behind the attack was most
likely a Priest of Ksarul.
After
dispatching the prisoner ("perished of the wounds he took whilst
attacking us"), the PCs pressed on with their journey. The
possibility that the palanquin which had been a gift from the Temple
was being used to mark them out somehow was raised (if only the
player knew), but abandoning it here was deemed impractical. In the
end, they decided that since the attack had been thwarted, their best
plan was to press on to Jakalla and hopefully reach the safety of the
Clanhouse there before another attack could be organised.
Over
the next several days of travel, the PCs saw the terrain changing.
The road grew closer and closer to the edges of the Flats of
Tsechelnu, and was soon passing through them. The route which the
Sakbe road followed was unchanged from Engsvanyali times, but the
terrain it passed through was not. The raised ground the Sakbe road
was built on often had marshland on both sides, though the areas here
were more populated and partially tamed compared to those around
Penom. The areas of high ground were artificially enlarged over
centuries of occupation, and the marshes all around converted into
rice paddies.
One
of these villages close to the end of the Sakbe road was where the
PCs stopped now. The Flats of Tsechelnu gradually deepened into the
Gulf of Porudana at this point, with no solid and clearly defined
coast to provide a suitable place for a harbour. Instead, where the
Sakbe road met the sea, a series of wooden platforms were erected on
pillars sunk into the swamp and jetties built there, with a channel
dredged (at great effort) to allow smaller boats to reach it and
ferry travellers and cargo to Jakalla on the fat side of the gulf.
Since this place was not intended for comfortable long-term
habitation, the nearest village had several Clan-houses devoted to
providing warehouse space and hospitality for travellers. Those
travelling on the Sakbe road would wait here until arrangements had
been made for a ferry, and then travel to the harbour to embark.
Unfortunately,
the imminent festivities in Jakalla meant that there was an unusually
high volume of traffic on the Sakbe road. Not only were the ferries
all busy, but the various Clan-houses offering hospitality were
already full. The PCs initial goal was therefore to find a place to
stay whilst they found passage.
The
first attempt to find somewhere to stay involved finding a Clan-house
with an empty set of guest-rooms. A Bureaucrat in the Palace of the
Realm, familiar with travelling this route, had sent runners ahead of
him to ensure that there would be room when he arrived. Judicious use
of the Bribery skill let the PCs move in by paying more than the
Bureaucrat had, with their hosts intending to claim there had simply
been a mistake and no room had been reserved when the Bureaucrat
arrived. However, when his palanquin finally reached the town, it was
Gachaya who met him. Sirukel had quietly arranged things behind the
scenes so far, but Gachaya was a little too brash in his
confrontations with the Bureaucrat- from the High Pinnacle Clan, he
was of sufficient status to start threatening Shamtla claims. After
Gachaya failed or fumbled a series of social skill rolls in the
confrontation, the PCs ended up being hastily moved out before loss
of respect and Shamtla became an issue.
Grumbling
very loudly at Gachaya's incompetence, Sirukel started trying to find
some alternative lodging. Finally, the PCs found themselves being
housed an hour's walk through swamplands from the town, in a
Clanhouse of the Green Reed Clan. The rooms offered weren't of the
best quality- mainly being used for extra labourers in harvest time-
but at least the PCs weren't outdoors and exposed to the various
kinds of unpleasant night life in the marshes. Kemuel found that the
Clan brewed a crude but potent version of Tsuhoridu, and many PCs
consumed it steadily throughout his stay there. The staple dish
served to the high clan guests (various multi-legged
insectoid/crustacean things caught in nets or baskets in the marsh
then stewed in fiery spices, or "Tsolyani Gumbo" as it was
dubbed by the players) was also acceptable enough.
With
the problems of a place to stay now solved, Sirukel turned to the
task of finding a boat to ferry them across to Jakalla. The initial
thought was naturally to use their status and bribery to jump the
queue. This failed due to the fact that there were many High status
parties currently waiting for a boat, and two Very High Clan parties
as well. Apparently, the flooding earlier this year had resulted in
the loss of some boats by local Clans who would otherwise have sent a
vessel or two to supplement the ferry's usual complement in peak
travel times such as this.
Meanwhile,
there were other factors coming into play around them. The Priest of
Ksarul who had been behind the previous session's kidnapping attempt
had arrived in town, and put his next plan into action. Word had been
sent to the Temple of Ksarul in Jakalla that aid would be required to
make another attempt to kidnap Kemuel, and he needed the PCs to
remain here until it arrived. He therefore had the PCs placed under
discreet observation, and used Mind-Bar to influence the ferry owners
to prevent the PCs from finding a way across.
He
was not the only one plotting against the PCs. Word having reached
the Temple of Sarku that one of the PCs might somehow have The Jade
Bowl of the God-King of Purdanim, which the Temple wished to recover-
as well as learn how the PCs had come by it in the first place. To
this end, the Temple had contacted some trusted members of the Black
Mountain Clan to supply them with a boat. This would arrive at the
ferry docks, and they would try to get the PCs to arrange passage
with them, whilst not letting anyone else do so. Once the PC were
aboard, they would be taken not to Jakalla but to a secluded cove
just to the south of the city where a suitable force to capture the
PCs would waiting.
Over
the next few days, the PCs seemed to feel that it would just be a
matter of waiting for Sirukel to finally locate a boat. Matters did
not progress so smoothly, though- on the second day at the Green Reed
Clanhouse, they found that several of the entourage- Dresu, Quren,
Jaluda and Trasuni- had departed from the Clanhouse early in the
morning and gone into the town, presumably in search of something
more entertaining and diverting than sitting in a Low-status
Clanhouse for an unknown length of time. Tsodlan and Sirukel went out
to search the town for them.
Tsodlan's
idea of stopping at the barracks of the town militia first proved to
be a good one, as half of those missing were found to be there. Quren
and Trasuni had ended up coming to blows in an argument over the only
truly attractive girl offering "Roadside Easements" to
travellers, and a fine was quickly paid before they were dispatched
back to the Green Reed Clanhouse. The other two proved somewhat more
problematic, having become involved with two members of the Cloak of
Azure Gems Clan currently residing in the best guest quarters in the
town. One of these was a young nobleman who had become somewhat taken
with Jaluda, and she was currently being "entertained" by
him in private. All indications were that she'd gone with him very
willingly, but this did mean that until this noble tired of her,
leaving in a hurry would be problematic due to the problems of
extracting her from the bed of a higher-status Clan member without
causing anyone embarrassment.
This
noble's companion had been an Aridani Clan-cousin of his. She
considered herself a dashing adventuress, and finding that her
companion and lover had taken up with some lower-status hussy she
decided that sitting in the same cramped rooms and listening to them
coupling from the other side of a Meshqu-plaque was not tolerable.
Being rather attractive herself, she'd had no difficulty in gathering
several men to accompany her on a trip out into the marshes to see if
she could find some animal worth hunting. Dresu had been one of these
smitten young men who'd joined her expedition.
Easily
visualising what could befall Dresu and the rest of the party out in
the marshes, the PCs quickly organised a party to go and search for
them. Except for Sirukel, who remained in town to try and get Jaluda
back to their rooms (when someone pointed out he was the only PC with
the Wilderness Survival skill, the player responded "Why do you
think I'm not going? I know what sort of things are out there!").
They fortuitously had the sense to get the Green Reed Clan to supply
them with two guides who knew the area.
Wading
through the swamplands for most of a day, the PCs in the search party
were required to make Hiking and Wilderness Survival rolls.
Surprising everyone, Kemuel managed both even with low stats and the
unskilled penalty. Tsodlan did well enough, but Gachaya fumbled his
Wilderness Survival roll. I decided that he'd been lagging toward the
back of the group (Hiking also failed), and seeing them taking a long
detour around a hillock covered in trees he went through the trees to
try and catch up. Being so far behind, he'd missed the reason for the
detour- namely, the Kayi lurking up amongst the tree-tops.
Gachaya
was caught in the Kayi's dangling strand-like tentacles, and looking
up could see the single huge eye staring back at him as it pierced
him with the many thorny protrusions on the tentacles and began to
suck at his blood. The rest of the party responded quickly, but the
height of the Kayi made attacking it difficult. Tsodlan had some
success thrusting with a spear at it's body, before the guides
managed to light a fire javelin each and throw them into the Kayi's
gas-bag. Gachaya was recovered, but he was close to death from blood
loss and Kemuel had to use another valuable healing scroll to save
him. With Gachaya mostly restored, the party continued onward.
An
hour later, they came upon the unfortunate hunting party as it slowly
limped back home. After much searching, the Cloak of Azure Gems
adventuress had found something she considered a worthy trophy.
Emerging from the swamplands where they met the sea, the party had
come across a Ghar browsing along the shoreline. Declaring that the
Ghar's mother-of-pearl shell would be a worthy thing to display in
the Clan-house, their leader ordered the party to surround and attack
it. The results had been somewhat predictable- two had died, and most
of the party had some form of injury, broken bones being the most
common. The gallant leader was being carried in a litter with many of
her bones shattered (fortunately her family would likely be able to
pay for a Regeneration spell, or she'd be crippled for life), and the
group was travelling so slowly that they had little chance of
reaching civilisation again before some other predator came upon them
or infection started to set in on the many wounds.
The
PCs rescue party changed matters- with so many healthy additions the
pace quickened, and the guides meant that the route back was far less
meandering that it would have been. Pushing on through the night,
they arrived back at the town.
Sirukel
had not been successful in extracting Jaluda from the bed of her
Noble paramour, and so had instead made a renewed effort to find a
ferry boat. In the process, he'd discovered some of the plots
surrounding them. Many ferry owners had abruptly forgotten him or
changed their minds about transporting him- and now, there was a boat
that seemed to vary between this behaviour and being eager to take
the party. What was in fact happening was that the boat arranged by
the Temple of Sarku had arrived, and the Priest of Ksarul had treated
it as any other boat the PCs tried to hire. The Priest of Sarku, when
the boat returned without the PCs, had realised what had happened and
reversed the spell- and so the two plotters began working to
undermine each other, their moves becoming obvious enough in the
process for Sirukel to uncover. Whilst still having no idea what was
going on (all their theories made no sense because they assumed there
was only one group after them), the PCs were wary after the attack
the previous session and knew that something was going on, so
resolved to avoid the boat in question.
Having
rescued a member of the Cloak of Azure Gems Clan from possible death
in the swamps, the PCs found a means to escape. With the aspiring
huntress too badly injured to moved again, most of the Cloak of Azure
Gems party was going to stay with her until a Priest could come from
Jakalla to heal her. The PCs were therefore permitted to take their
place on a ferry crossing the next day, and at the PCs request no
mention was made of this until the PCs arrived at the docks with a
servant of the Cloak of Azure Gems Clan carrying a message stating
they were to be sent across instead.
With
the PCs glad to be moving again, the session ended with the ferry
approaching the docks at Jakalla.
It's delightful to see my humble suggestions brought to life. :)
ReplyDeleteGreat fun to hear about the machinations behinds the scenes and also how it plays out. I'm getting really engaged to the idea of playing a Tekumel game soon.
ReplyDeleteThis is a perfect little campaign really. You really did manage to offer your players a savant mix of intrigue and action. Beautifully done. Surely, your players must have been quite eager to see what was coming next.
ReplyDeleteI know I am .. and I'm just reading your reports.
- alx