At
this point in the campaign, I looked at the major events I had
planned and decided that I wanted to move the time-frame forward.
Kemuel had a lot of training to do that wouldn't be as interesting to
play through- likewise with Tsodlan's dock guard duties. I found some
rules online (I forget by who, but thanks anyway if you read this)
for training skills in T:EPT, and arranged to give the PCs some skill
bonuses based on these.
However...
I'm
also a big fan of the “Adventures on Tekumel” series, and loved
the idea of having downtime events for each character in the game.
After brainstorming how to make this work, I hit on the idea of each
player coming up with a short list of one-paragraph events that could
happen to the other PCs during the downtime. I'd already come up with
one for each PC myself, so I read their ideas, selected the best
and/or combined them, and then spent a session running a brief
vignette for each character. The other PCs gave suggestions and/or
took over significant NPCs as this was done.
Tsodlan's
was fairly simple. He discovered that his son, Quren, was taking
bribes from the Livyani immigrant community (vastly grown due to the
Mu'ugalavyani invasion and forming a criminal mafia in true poor
immigrant style) to turn a blind eye to them stealing from the docks.
This was clearly unacceptable, as Tsodlan was already taking bribes
from the merchants to not let them steal, the thefts costing him both
money and face- plus there was the minor technicality of it being
their job to stop thieves as well. As he tried to ascertain just how
bad things had become before taking action, the second proposed event
kicked off. A boat in the docks seemed to be running into some sort
of difficulties- and the merchant who owned it was present, and
becoming angry with Tsodlan over his stolen goods. Clearly as much of
his property had to be saved as possible in order to calm him down
and restore the status quo.
The
problems with the boat were related to the cargo. Many exotic animals
had been captured and were being shipped in for various noble
menageries- and the captain had made up the rest of the cargo bulk
with equally exotic drugs. A mishap entering the docks (it seems the
somehow a Chlen-cart had been sunk there and not yet recovered, which
the ship's keel had struck) smashed the cages, releasing many of the
animals, some of which started eating the powders...
An
explosion of brightly-coloured Kheshchal-birds flew out of the boat
as Tsodlan was travelling over by skiff. Deciding that he couldn't
afford to waste time chasing these, he shouted to the guards
remaining on the dock to try and catch at least some of them before
proceeding to the unfortunate vessel. The main problem turned out to
be the numerous Kuruku which one cage had held and which had been
broken- these had been opening other cages and eating the powders.
Much cursing and frustration ensued, until the boat was finally
brought in to dock with most of it's contents recovered.
As
Tsodlan tried to give his best apology to the merchant, Gachaya and
Kemuel appeared in a litter. They had seen the Kheshchal-birds flying
around the city, and decided that this looked like great sport. Both
carried light crossbows and had the Kheshchal they'd managed to hit
dangling from the roof of the litter as trophies. The merchant was
not amused, consequently neither was Tsodlan, and so the affair
closed with him packing Quren back off to the distant rural clanhouse
the campaign started in. He'd had it coming, Tsodlan decided, and it
wasn't like he could take his anger out on more deserving targets.
Kemuel
had since been initiated into the Temple of Dlamelish, and was
discovering the joys of being a lowly first circle Acolyte. Having
been entertaining visions of being swept into the inner sanctums of
the Temple where stunningly beautiful sorcerer-priestesses would give
him private tuition in the deepest mysteries of the arcane arts, he
found the reality to not quite live up to this fantasy. Strangely,
his superiors in the Temple considered having him drilled in the
Rituals of Dlamelish (Outermost Mysteries), Etiquette, Theology and
the giving of sexual pleasure to be far more important at this stage
of his career. Once he could comport himself in a manner where he
would not embarrass the Temple in these areas, then they would move
him on to magical training. He also spent a great deal of time
meditating to learn how to control his Pedhetl instead of being
controlled by it- that is, to buy off his various character defects
like Impulsive and Distractable. All these were lessons he found less
than enjoyable (the giving of sexual pleasure often used less
attractive worshippers as the subjects to ensure that the priesthood
would do their duty to all).
His
one semi-bright spot in this gloom was his fellow new initiates,
mostly young, attractive females- in particular, Dijaya hiMranu of
the Rising Sun Clan. He quickly fell hopelessly in lust with this
young woman, but his attempts to bed her simply resulted in him being
considered a friend and “one of the girls” (very bad seduction
roll, which as a Priest of Dlamelish he really needs to improve). One
of his more notable attempts to impress Dijaya occurred during their
Theology lesson. Deciding that he'd try to act like an edgy
almost-rebel to improve his standing with her, he began arguing for a
borderline heretical interpretation of the subject under discussion.
The Priestess teaching the Theology class for the new Acolytes was
Lelai hiSankolum, a member of Kemuel's own White Stone, so he felt
confident that she wouldn't report him to anyone that would get him
into real trouble.
He
botched his Theology roll- and when I rolled to see how Lelai would
take it (low she's outraged, high she's not too bothered) I got the
highest roll possible. She was more than OK with this heresy- so I
decided that Kemuel had just unwittingly argued a position that came
close to what the Sokatis heretics believed, and that Lelai was
sympathiser in secret communication with them. Kemuel's vignette
ended apparently less dramatically than the others- but the seeds of
future scenarios had been sown.
In
stark contrast to this, Gachaya's interlude was the most eventful of
all- and not without long-term implications of it's own.
Gachaya
found himself receiving an invitation to visit the home of one Osure
hiChaishyani of the Emerald Girdle Clan, a woman known for her beauty
and social connections. Having no idea why such a person would wish
to entertain his presence, Gachaya nontheless visited her clanhouse.
Various pleasantries passed between them, as Osure proclaimed herself
impressed by the heroic deeds rumour apparantly ascribed to Gachaya.
For his part, he told Osure at great length about his adventures to
date, whilst making very successful seduction rolls.
It
was after their lengthy bout of intimate exertions had wound down
that the penny finally dropped- which is to say, Gachaya observed
Osure adding a greenish powder to the wine she the offered him.
Suddenly realising he was in the lair of someone deeply involved in
the Zu'ur trade- the nature of her social connections becoming clear
now- he leapt to his feet, denounced her loudly and attempted to flee
the clanhouse. Alas for Gachaya, the dice- which had been giving
excellent if not critical rolls to his attempts to impress Osure in
various ways- deserted him. Failures and botches in sequence resulted
in him being clubbed over the head by a burly attendant, as Osure
moved to plan B for how she intended to deal with one of the men who
had interfered with her business.
Gachaya
awoke in stinking, salty darkness, with a very worrying rolling
feeling underneath and the ominous creaking of wood surrounding him.
Quickly taking panicked stock of his situation, he realised that he
was tied up in the hold of a ship along with dozens of other
miserable men. The captor who presently came to water them took
pleasure in taunting them- they were to be given to the Hluss as
payment for the next batch of Zu'ur, the player's first encounter
with the true origin of the dread drug. Gachaya realised that the
situation was dire, and that he had nothing to lose. Spending many
experience points on re-rolls, he managed to break free of his
bindings and begin surreptitiously freeing nearby captives.
Finally,
he had enough men free to make a break for it. The captives grabbed
and subdued the next pair of smugglers to venture down and used their
knives to cut the rest free, as Gachaya gave a speech to motivate
everyone- “we overcome the foe, or we die the worst death
imaginable. Better to fall fighting than live in the hands of the
Hluss!”- and the captives surged up onto the deck to try and
capture the ship.
The
smugglers weren't professional slavers, as shown by how sloppily
they'd secured the captives. They were also few in number compared to
the number of captives, as even amongst the dregs of the Five
Empires, men who will trade other humans to the Hluss for Zu'ur can
be hard to find. But they were armed and not weakened by days of
captivity, and the battle was bloody and stalemated. Finally, Gachaya
launched a desperate attack on the Captain, and slew him- at which
the crew began to lose cohesion and the tide turned.
With
the ship now theirs, Gachaya began to try and organise people to sail
the ship back to Jakalla- or at least the Tsolyani shore.
Unfortunately, at this point a terrible sight appeared on the
horizon- the Hluss nest-ship which this boat had been about to
rendezvous with. They quickly set sail as best they could, but the
nest-ship began to gain on them steadily, advancing remorselessly
with it's alien propulsive powers.
Deciding
that all must now be lost, Gachaya turned to divine intervention as
his last hope. Quickly covering the rules for such in T:EPT, he
prostrated himself before the shrine of Avanthe in her aspect as
Kerena the Wind which all Tsolyani ships have upon their decks (often
a carved icon on the mast), he prayed for the goddess' intercession.
Knowing that he was not a follower of Avanthe, he knew he would need
big modifiers to succeed- so he proclaimed that he would, in honour
of Avanthe, be the best husband and father he could be if only he was
spared to marry and sire children.
With
this modifier he succeeded at the Divine Intervention roll, and
coincidences began to mount in his favour. The winds picked up,
slowing the rate at which the Hluss were closing with them- and then,
just as they were getting close enough to make out the individual
Hluss on the nest-ship, more sails were spotted on the horizon. A
patrol of Tsolyani war galleys had encountered them, and the Hluss
decided that the prey was no longer worth the effort. They sailed
away against the wind to escape, and Gachaya and the surviving
captives were rescued to be returned to Jakalla.
(I'd
had several plans in mind for how Gachaya could survive, but in my
experience it's always best to let a PC try and get out of things
without blatant GM intervention- when it works, it's far more
satisfying.)
No blatant GM intervention here, only a goddess' Aspect!
ReplyDeleteVery good write up.
I too am fond of the Adventures on Tekumel booklets. I've been trying to come up with a solution to offer something similar to my players, and thus help them give their yet-to-be-created PCs good backstories. Your solution of letting the players come up with simple scenario ideas is brilliant in that respect.
- alx