The
last few sessions were all single-session makeshift adventures, a
consequence of having a couple of months with a very spotty gaming
schedule. Now there was a span when all players could make the
session for several weeks in a row, and this was the point where I
returned to the more plot-oriented ongoing adventures for a time.
When
Sirukel returned to Jakalla after a lengthy trading voyage to
Salarvya, he found things not remotely peaceful in the PCs assigned
home. The arrival of Tsodlan's family had been death to domestic
bliss. Tsodlan had taken to sleeping overnight at the guard barracks
on the docks, Kemuel spent more and more time at the Temple of
Dlamelish, and Gachaya was finding his default position as arbiter of
disputes increasingly stressful. The fact that both Tsodlan's wives
insisted in putting his new bride in her place at any opportunity
didn't help matters- nor did the fact that in the boredom of rural
exile he'd had an affair with Su'esa, the younger of Tsodlan's wives,
and she showed a desire to pick things up now they were under the
same roof again. As for Sirukel, his own wife, Hale, was finding it
rather difficult to deal with these out-of-town shrews, despite her
nominally being in a socially superior position.
Matters
were not helped by the fact that Tsodlan had daughters approaching
marriageable age, and having returned from the trading voyage a
rather wealthy man (investing all his money in the voyage and then
making some very good rolls on Merchant) Sirukel was looking very
eligible. He did his best to avoid Tsodlan's wives, and looked to
invest his new-found wealth in the construction of what he hoped
would be the first of his trading vessels (he actually had enough to
buy a ship, though I ruled this would mean him commissioning the
construction of one rather than there being one for purchase).
So
when the opportunity to escape Jakalla for a time was presented to
the PCs, they seized upon it without a second thought. Lelai
hiSankolum, Kemuel's theology tutor and a secret heretic looking to
recruit him, had organised a hunting trip for several members of the
Clan, along with a number of guests from other Clans. Acceptance was
quickly given, and some days later the PCs found themselves mingling
with their new travelling companions as their servants and slaves
made the final preparations to depart. To help keep things clear,
I've decided to just copy out the list of NPC names and agendas I
used in the game- referencing this will hopefully let people keep
things straight.
Lelai
hiSankolum of the White Stone- Priestess of Dlamelish, and secret
heretic. She has arranged the trip to give an excuse to get Kemuel
out of Jakalla, where she can introduce him to other Heretics without
the Temple learning about it and hopefully recruit him.
Hettukeng
hiKutanyal of the White Stone- A fashion-conscious gambling addict
deluded of his own status. He has been brought because his
(theoretical) status in the Clan adds to the cover story of the
hunting trip. His lineage should make him a big deal inside the
Clan, but his behaviour and incompetence has eroded this somewhat.
Migor
hiSankolum of the White Stone- a cousin of Lelai who has been brought
along to toady to Hettukeng and try to keep him out of trouble. He's
just glad to have been allowed to join this journey, and hopes to
make some contacts or good impressions that will improve his lot.
Paluel
hiSankolum- another of Lelai's cousins, brought along because an
attractive young woman known to be free with her favours can surely
only help any social gathering. As it transpires, she's a xenophiliac
with a definite weakness for foreign-looking males of unsuitable
status.
Nirun
hiTlelsu of the Great Stone- a guest of some status, who unknown to
anyone else has been ensorcelled by the Temple of Dlamelish into
acting as their spy.
Shemek
hiNezar of the High Pinnacle Clan- rich and high status, but also a
bore of epic proportions who turns any conversation to the minutiae
of his job in the Palace of the Realm and how much he misses living
in Urmish.
Balane
hiSankolum of the Purple Gem- a scatterbrained girl with a tendency
to try and attach herself to whichever male she feels has the most
status in any given group.
Dijaya
hiMranu of the Rising Sun- a lowly acolyte of Dlamelish, whose
inclusion is purely based on the fact that Kemuel is desperately in
lust with her and her presence helps assure his acceptance of the
invitation.
The
expedition departed along the Sakbe road, and the PCs soon recalled
various issues with travel just after the rainy season had ended.
Fortunately they were high enough status to use the middle tier of
the Sakbe road, or the crowds would have made the going even slower.
Observation rolls made by the PCs along the way led Kemuel to believe
they were being followed, but the other PCs declared he was just
being paranoid that business was done with now he was a member of the
Temple of Dlamelish. (The follower was in fact an agent of the Temple
of Dlamelish, whose superiors were not as ignorant of Lelai's heresy
as she believed.) Still, the slaves were pushed hard and the group
made Palla Jakalla by evening, which was chosen as a convenient
mid-way stop on the journey. Arrangements had been made in advance to
host them by the White Stone Clan, and they settled into the guest
quarters to enjoy their hospitality for the night.
The
drama soon started. Kemuel found his attempts to woo Dijaya coming to
nothing, as Hettukeng managed to seduce her with “his unfair
technique of being smug and rich!” as Kemuel's player put it, and
the various PCs and NPCs all got dragged into things by one or the
other of the women. (The simple technique for dealing with players
wanting to stay out of something like this is to have one of the
women show interest in HIM, and then have her NPC suitors respond.)
Eventually, several of the NPCs decided to go out and “look for
some adventure” in the town, whilst others retired to their beds,
alone or otherwise.
Hours
later, a street urchin delivered a rather frantic-sounding note from
Migor, who claimed that Hettukeng was in some manner of difficulty.
Quickly rousing the various PCs, the group followed the urchin back
to a rather shady-looking establishment just inside the gates of the
Foreigner's Quarter. Inside, the various forms of gambling on display
soon had the PCs realising what was transpiring. Hettukeng had begun
to bet heavily, losing sums of money that even someone of his status
would find awkward to explain. And in true gambling addict fashion,
his solution was to keep betting until his luck turned around. A
number of rather serious-looking Salarvyani were looking as if they
would object to Hettukeng's departure unless confirmation of payment
was given by his Clan.
Recalling
that Gambling is based on Psyche, and that Kemuel had placed points
in the skill, Gachaya hit upon then plan of having him take over
Hettukeng's debts and keep gambling. Many social rolls were required-
not least to make Hettukeng abandon what he was convinced would
become a winning streak. But the game was set up, and even with
modifiers for less than sporting play by the hosts Kemuel managed to
begin winning back the money. The debt was reduced to a manageble
amount by the time the Salarvyani called an end to things, and the
group returned to the Clanhouse. Hettukeng condescendingly thanked
them for their services to the Clan before retiring to bed Dijaya
(which annoyed Kemuel no end). And Nirun went to call on Paluel one
last time in the hope that she'd be receptive- and the violence
started.
Whilst
most of the menfolk were busy rescuing Hettukeng, Paluel had decided
to indulge her passion for brutish and unsuitable foreign males by
seducing Sirukel's retainer, M'vekku the N'luss. Finding the object
of his desire in the arms of this Nakome, Nirun took exception and
began attacking him with a sword. This naturally put Sirukel's player
(who usually made M'vekku's combat rolls) in a difficult position,
because attacking a High-Clan Tsolyani would get M'vekku executed. He
fought on the defensive, receiving several wounds, until he finally
managed to grapple Nirun and pin him down. The PCs then arrived and
dragged Nirun outside, where he began demanding M'vekku's death
loudly. Tempers were raised, and when Nirun managed to recover his
sword, Tsodlan drew his. Challenges were made, but in the heat of the
moment blow were exchanged immediately- and Tsodlan rolled a critical
attack, killing Nirun outright.
Had
this taken place in the Hirilakte arena, there would have been no
legal issue. But with such a dubious and improper challenge, Tsodlan
now stood in serious danger of being declared a murderer.
(This
was an issue where the player didn't seem to grasp the fine
distinctions of challenges in the setting, seeming to think that a
challenge in front of witnesses was all that was required and that
given time Nirun would “weasel out of things” and find a way to
kill M'vekku. I decided after the first hint that, what the hell, I'd
let him do it and face the consequences.)
I don't have anything to contribute but wanted to say that I just discovered that your blog is back. You don't seem to get many comments, but at least one person is reading!
ReplyDeleteI like you approach regarding the murder. By then, the players should have known better. At the same time, like on Earth, things happen ... and well, a man died.
ReplyDeleteThanks again for those excellent, very inspiring reports. Onward to work on my campaign now.
- alx